Mario Maker Part 2: Block Tendency

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So there was a recent out-of-the-blue Direct regarding Super Mario Maker 2. And it was absolutely incredible. Many new things were unveiled, including a tease towards a sixth game style, tons of new items, a full-fledged story mode, and multiplayer compatibility. But there was one thing that rubbed me the wrong way about the Direct early on: its topic. Yes, it was amazing, but it was solely focused on Super Mario Maker 2, which is a spinoff title on the Mario franchise. There have been Directs in the past focused on one game from a franchise before, but those in the past have revolved around either the most recent games, plural, or a huge singular title in the mainline of a franchise.

This fact, however, makes me more hopeful for the future, rather than upset. Since Mario Maker is a rather large spinoff game, this means that spinoffs or third-party games of similar magnitude could get their own infodumps in the form of Directs. And that means that perhaps more third-party publishers will be more willing to put their games on display with Nintendo.

Focusing once more on the Direct itself, it unveiled quite a few wonderful new additions to the game. The night themes, new compositions by Koji Kondo, and of course all-new objects to toy with in the making of levels were definitely the high points of the Direct. As well, the idea of multiplayer makes me think back to the good ol’ days, when New Super Mario Bros. wasn’t stale yet and crazy multiplayer antics were afoot.

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