Awaken, my Pokemon Masters

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It seems that The Pokemon Company has quite a few… interesting games lined up for the next year or so. These include: a better Pokemon Bank, sleeping, Detective Pikachu 2: Thunderbolt Boogaloo, Pokemon Masters, and of course the mainline titles of Sword and Shield.

Starting off, there was a recent Pokemon Conference which revealed those first four items. Detective Pikachu on Switch makes sense and hopefully is a sequel so I don’t have to buy the original but again. Home and Sleep are inconsequential; Home being Pokemon Bank but compatible with Amazon Alexa, and Sleep being the Pokemon Go Plus+ and Knuckles featuring Dante from the Devil May Cry series with New Funky Mode. However, Pokemon Masters has me the most excited out of all these announcements, as it looks like a gacha mobile game but with actual canon characters from the Pokemon Adventures manga.

And then of course, there’s the Sword and Shield Direct coming up on Wednesday. This is what catches my eye the most for two reasons. First, it’s our first actual, full look at the game in all its glory. Second, it’s the second Direct in about a month’s time and directly before E3. What kind of coincidence is that? No kind, I say. This must have been set up so that two of the biggest Switch games of the year were already taken care of pre-E3, and thus Nintendo has something tricky up their sleeves for the actual E3 presentation. Personally, I believe this means Metroid Prime 4, more spotlight on FE: Three Houses, at least one or two more Smash characters, and the announcement and maybe release window for Pikmin 4.

Mario Maker Part 2: Block Tendency

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So there was a recent out-of-the-blue Direct regarding Super Mario Maker 2. And it was absolutely incredible. Many new things were unveiled, including a tease towards a sixth game style, tons of new items, a full-fledged story mode, and multiplayer compatibility. But there was one thing that rubbed me the wrong way about the Direct early on: its topic. Yes, it was amazing, but it was solely focused on Super Mario Maker 2, which is a spinoff title on the Mario franchise. There have been Directs in the past focused on one game from a franchise before, but those in the past have revolved around either the most recent games, plural, or a huge singular title in the mainline of a franchise.

This fact, however, makes me more hopeful for the future, rather than upset. Since Mario Maker is a rather large spinoff game, this means that spinoffs or third-party games of similar magnitude could get their own infodumps in the form of Directs. And that means that perhaps more third-party publishers will be more willing to put their games on display with Nintendo.

Focusing once more on the Direct itself, it unveiled quite a few wonderful new additions to the game. The night themes, new compositions by Koji Kondo, and of course all-new objects to toy with in the making of levels were definitely the high points of the Direct. As well, the idea of multiplayer makes me think back to the good ol’ days, when New Super Mario Bros. wasn’t stale yet and crazy multiplayer antics were afoot.

*obligatory Jojo’s reference* Review

Image result for joker persona 5 smashChallenger’s Pack 1. The big ‘un. The thing announced the day that Ultimate released that would go on to be subsequently cooler and cooler… somehow. And yet it’s finally here. Joker from Persona 5 as a playable fighter in Super Smash Bros. Ultimate. Let’s get one thing straight right off the bat here: I had no knowledge of P5 when they announced Joker, and now that he is out I know EVERYTHING about it, due to my wanting to learn more so I could properly evaluate Joker when he released. And my initial one-week impressions? Hot diggety dog, this character is a load of fun.

Let’s now get into what you get with everyone’s favorite Batman villain. Obviously you unlock Joker with Pack 1, but alongside him comes the (tournament legal) stage Mementos, and 11 tracks from the Persona series (including P3, P4, P5, and even a reference to Revelations: Persona). And you also get access to the DLC Spirit Board and its host of Persona 5 Spirits. That’s one great deal for only $6 (or $5, if you got the Fighters Pass).

And now, my actual impressions on the character and his representation. Just trying this character out for five minutes once the 3.0 update dropped (albeit after 2 hours of trying), I knew he was something special, and absolutely felt just how I would imagine him to. Joker moves fast, has moves that reference specific parts of Persona 5, and is a ton of fun to play against pretty much anyone (considering I don’t know Joker’s matchups yet, at least). And he comes with a truckload of other references too; just look at Mementos. Within one stage are three specific variants triggered by music, and each variant affects Joker as a character SPECIFICALLY. That’s a lot of effort put in for a character that’s never been on a Nintendo console up to this point (Note: I know Q2 came out in Japan before Joker, but shhh). It’s amazing to see all the time and effort put in to making Joker feel right at home in Smash, and it sure doesn’t help that they were willing to give us 3 new remixes just with this one character. That’s K. Rool levels of favoritism right there.

So overall, what are my thoughts? I believe that Joker is an incredibly well made character with good representation who fits in perfectly with Smash’s colorful cast of misfits. It does sweeten the deal that he’s pretty good in terms of viability on the competitive scene, but I was gonna pick him up anyways after that smooth reveal trailer.

Good-Feel makes me… feel good

Image result for good feel gamesGood-Feel is the developer behind some of the more adventurous titles in Nintendo’s lineup, including Kirby’s Epic Yarn, Yoshi’s Woolly World, and Wario Land: Shake It. Although they just received commendations for the recent release of Yoshi’s Crafted World, I feel as though they are kind of overlooked quite often. So I’m gonna talk about why I like them as a company here, and specifically which game I believe is most overlooked. And out of the one-in-three chance here, the game I think stands out most is Wario Land. The game is vibrant, the gameplay is great, and the music is on-point. It’s a great entry in the series, and I honestly wish that it was released on the Switch because of all of these good qualities. This is one thing that really stays constant across all of the company’s games; the graphics and music are all very good (though I’ve heard that Crafted World’s music is a little worse than usual). I wish Good-Feel got more recognition and made more games for Nintendo, but what can you really do?

Pokemon Fish and Chips

Well, I know I’m a bit late to the party on this game, but Pokemon Sword and Shield were announced finally as Generation 8 of Pokemon. To be honest, the release of the Let’s Go games left me a bit worried about the future of Pokemon on Switch (even if they drew in many new fans to the series). However, with the trailer we got alongside the new starters, my faith was easily reinstalled. Let’s start off with those starters: Scorbunny, Sobble, and Grookey. First off, Scorbunny seems like… a fire-type starter. Just kinda basic in my humble opinion. Next up, Sobble is freaking adorable and reminds me an awful lot of Mudkip, so that’s who I’m choosing for sure. And finally, Grookey is great as well. In fact, were I not loyal to water starters, that’s who I would choose. On to the actual gameplay trailer, then. This game looks absolutely gorgeous, and I can’t wait to get to play it. And of course packed into the trailer is a wide array of secrets and hidden details. One of the more prominent elements found in the trailer was the segment with Pokemon SOCCER. Though this sounds rather boring, I appreciate the reference to the Pokemon anime. Overall, the games look very promising and i cannot wait for their arrival.

An actual, segmented review of Ultimate?

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The Super Smash Bros. series has been around since the N64 era, with the first entry releasing in 1999 (at three different dates worldwide). There have been five/six entries in the series including this one, with the most notable one for most people being Melee on the GameCube. One constant across the whole series was its ambitions of being a platform fighter between many different Nintendo characters. Over its many games the series built its gameplay style with all kinds of unique moves and characters, even adding in third party characters such as Snake from the Metal Gear Solid franchise or Sonic the Hedgehog himself.

Image result for everyone is here smashBut although the series has a storied and interesting past, today we’re here to talk about the latest installment: Super Smash Bros. Ultimate. Let’s start off by getting into the aforementioned diverse roster of characters. Of course, Nintendo staples such as Mario (voiced by Charles Martinet for the 100th game total), Link (in his recent Breath of the Wild garb), Kirby, Pikachu, Samus, and more are all present, but in this entry series creator Masahiro Sakurai went all-out by adding many fan-requested characters to the fray. Popular requests such as Ridley, King K. Rool, Daisy, Dark Samus, and Simon Belmont were put into the game. Additionally, Sakurai brought every previous playable character back including more favorites like Snake, Pokemon Trainer, and the Ice Climbers.

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And that’s not all Mr. Sakurai gave fans in this installment: he also tweaked the normal gameplay to be the most advanced the series has seen. Directional air dodges were brought back from Melee, Perfect Shields were retooled, and most if not all characters were given reasonable buffs to make them more fun to play. Alongside these gameplay tweaks came a mass of new modes and returning classics, including a better version of Classic mode, fan-made “Iron Man” mode put into an actual option called Smashdown, and modes based on the new Spirits system, aka the Trophy system but with actual usage. There’s Spirit Board, which is a (newly multiplayer) mode where you attempt to fight and obtain spirits, as well as World of Light, which is like Subspace Emissary from Brawl mixed with Spirit gameplay. These two modes act like the Events mode from previous games but with all sorts of new ideas and more specific references. As a bonus for those involved in the competitive scene of Smash Bros., the Training mode was given an overhaul to show exact angles, specific items, and more.

Image result for ken vs ryu smash ultimateSome of the finer details in this game don’t really stand out too much, but are very helpful quality of life changes. For example, now you can save custom rulesets with all sorts of new options, such as turning hazards off, changing the mode type (including a new option for Stamina mode in the main lineup), and even adding the ability to switch between stages mid-match via the Stage Morph feature. The changes to Classic Mode are a bit more apparent, as each character gets their own version of it. There was even a new mode based off of Subspace Emissary’s character switching called Squad Strike. Even most characters have minor animation buffs that make them look better, and even add more references to their series.

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So what’s the verdict on this game? Well, in case you couldn’t tell in the way I talk about the game, I absolutely LOVE it. It’s a must-buy for Nintendo Switch owners, no matter the age or if they’ve ever played Smash before. The game is definitely the best in the series (very deserving of the title of “Ultimate”), and is pretty easy to learn but hard to master. More importantly, the game is versatile, as it is almost as fun to play single-player as it is multiplayer. Plus, with all the hard work that Masahiro Sakurai and his team put in to make this masterpiece of a game, it’s hard not to call it such. My rating for this is the maximum that i can give, be it 10/10, 5 stars, or otherwise. This is the kind of game that you should go out and buy a Switch for.

My impressions of Ultimate (not a review)

Screen Shot 2018-12-15 at 6.09.44 PMAlright, so Ultimate has been out for a little more than a month now and I haven’t stopped playing it in my free time (except to pick up a fabulous 3DS remake- more on that next post). I picked up a new main, tested glitches galore, and in general had a yabba-dabba-doo time. And hey, I even not only got involved in, but CREATED a competitive scene at my school. But rather than review the game and tell you if you should buy the game, I feel more like just describing my experiences with it. Because if you have a Switch but not Smash Ultimate, you’re definitely missing out.

I picked up this game day one, and it was well worth the late night I pulled. I started with Brawl, and knew what I was actually doing with 4. But in comparison to these games, Ultimate’s controls just feel so darn smooth. Like seriously, I don’t know what it is about the changes they made, but it’s a definite improvement over 4’s slower beginner-friendly gameplay. Perhaps it’s just that I like the Pro Controller of the Switch more so than the GameCube controller (*GASP*).

So that’s my opinion on the controls. But what of the gameplay? Well… oh my goodness this game is good. The controls, alongside the absolute range of options, make for a completely rich experience that is hardly ever exactly the same. Add to this the fact that pretty much every character received buffs to make them viable (except my boy Iggy ;-;), and it really does feel worthy of the title of Ultimate. Add in the fact that this is on the Switch, meaning drop-in drop-out gameplay with Joy-Cons, and you’ve got yourself a perfect storm of fun and crazy antics. Considering that this is not only a Smash game, but one with such a vast variety of options, you really can do just about anything that you want.

In total, this game is just fun, plain and simple. No matter what level of skill you are, be it button-masher or ZeRo himself, you can find many ways to enjoy this game. So if you missed out on this game because you didn’t think it would be good, or hate Nintendo, please give it another chance. I guarantee there’s something there that you’ll enjoy.

Truly, the ULTIMATE game?

Image result for smash bros brawl logoSuper Smash Bros. Brawl is what I was raised on. I was around 6 or 7 when it came out, and had no idea what a “Smash Bros” was. But the first time the game clicked to me, the childlike wonder I felt playing Subspace…

It’s something that’s nigh impossible to replicate.

And yeah, even though I main one of the characters introduced in 4/”For”, I still thought of Brawl as the best game in the series even during the era of those games. It had a great story mode, introduced Assist Trophies and Final Smashes, and its roster was enormous at the time and included Solid freakin’ Snake and Sonic. I won’t lie, I was pretty trash back then (Not only did I not know about tripping, I mained pre-4 Lucario… ouch). But that wasn’t (and still isn’t) what mattered to me. What mattered was if I was having fun or not. And I was having one heck of a time. After the disappointment of 4’s Smash Tour, I really didn’t believe anything could top Brawl’s level of creativity and nuance.

And then it happened.

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On that day, when the world filled with hype, our hopes came to frui-tion.

Yeah, I’d say I was pretty awestruck. Having a Smash game come out on the switch within a YEAR of its release? Pretty unheard of. And then the whole port v. new game debate happened, and I was blissfully unaware. Blissfully unaware- and hyped. So at this point, we knew almost nothing of Ultimate, not even its name. We soon learned that in the next Direct, the infamous “Nintendo but actually it’s just Smash” Direct. Learning the details of Ultimate, seeing Ridley hit the big (heh) time… it made me feel like a little boy again. Then more directs happened, and though the Grinch leak tried as it might to distract me, I was unmoving in my hype. We got King K. Rool, Simon, and even PLANT. Seriously, this stuff was quite insane. But through it all, I wondered if it would top Brawl, and if so, by what margin. And then it happened. Again.

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World of Light. This trailer. This one right here. I’m almost getting emotional just thinking about it. I remember it all so clearly. After a Direct that disproved the Grinch leak and caused everyone’s hype levels to nosedive, we got this masterpiece. Although it wasn’t Subspace 2, it was… more, seemingly. That specific moment, you know which one, when Lifelight came in, that moment right there was when I realized that this was more than every other Smash game combined. Everyone was here, the newcomers were awesome, and we got us a bonafide Adventure mode. By the end of that trailer, the questions I had about the game were pet peeves compared to the ones I had about the story mode.

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Now that I have the game, my thoughts about it have magnified. Nothing can ever top my experiences with Brawl, but this is definitely not far away from them. The character polish, the stage details, not to mention how clean the game feels in general. To add on to this, I haven’t even had a chance to play every mode yet due to just how much of an abundance of content there is. And World of Light, although it’s disappointing that there isn’t any platforming whatsoever, is still a darn good time to run through. Especially using the new characters, who feel like veterans already only a few minutes after you play them first (not just the echoes/Isabelle).

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So how do I feel now? I feel like Sakurai has outdone himself more than we ever could have hoped or asked for. He took almost every complaint about newcomers or controls or gameplay, and turned them all into this beautiful passion project known as Ultimate. And he’s not done yet. The DLC Fighter’s Pass newcomers? We only know of one: Joker from Persona 5. And this in it of itself is a major miracle, as Persona has been a PlayStation exclusive for the longest time. So in total, this game is definitely deserving of its title, and no doubt trumps Brawl in every way but one: the nostalgia. Call it “nostalgia goggles”, call it bias, but this old fogey still likes Brawl, even if it’s not as good.

Flex Tape: Smash Ultimate Edition

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Ooooo-kay.

Mexico, ya gotta step up your game on street date.

For those who are blissfully unaware (although by now it’s been shouted from the rooftops by many Nintendo fansites), Super Smash Brothers Ultimate was leaked approximately a week ago by a Mexican store that broke street date. Although the initial leaker said he wanted no part in spoiling the game, more copies appeared in the wild and the games began. People were tossing out spoilers faster than you could say “I wonder if I’ll ever get to take a break?”. The entire soundtrack was revealed, and MIDIs of the new remixes floated around on YouTube and various other sites. Spoilers for new bosses and World of Light ran rampant. And to top it all off? People began streaming the game on Twitch and other media sources. Additionally, the game’s ROMs are now floating around in the darkest corners of the deep web for tech-savvy pirates to play on their Switches for free. It just kinda breaks my heart to hear about this level of leaking and piracy to even happen, especially not two weeks early.

But the Nintendo Ninjas were quick to act. They struck down three prominent music uploaders on YouTube and began attacking the streams that people for some reason thought were safe. However, this wasn’t enough to stop the ROMs from existing, nor to remove all the spoilerific pictures.

The moral of the story here is, this sounds an awful lot like the reason we didn’t get an Adventure mode in Smash 4: Sakurai didn’t want people leaking his masterpiece for all to see early. I have a message to all of the leakers: STOP NOW. If Sakurai hasn’t already seen the level of piracy going around, he will soon and that means we could be missing out on content that he would have wanted to give us, but will not now. Who knows, he could make the entire Fighters’ Pass only Fire Emblem characters.

Sakurai, we don’t deserve you

Well, that escalated quickly. How does this man do it? How does he keep going after all he’s already done?

Image result for sakuraiAlright, lemme back up a bit. As many of you know, November 1st marked our final Smash Direct before the game released. And hoo boy, it was a doozy. Although many people (myself included) were quite depressed to see the infamous Grinch leak be proven fake, Sakurai roped us back in slowly but surely, using a plant and approximately 740 Master Hands. Yep, he announced Piranha Plant as preorder DLC as a new fighter, and World of Light as the new adventure mode, which looks absolutely amazing, to be honest.

But he wasn’t done there. Approximately a week later, we received an out-of-the-blue update video, containing Wave 3 of Kirby: Star Allies’ free DLC in the form of Dream Friends. Alongside the 6 (double that of other waves) characters revealed, we also got what I presume is essentially this game’s version of Extra mode, with revamped bosses and playable dream friends alongside the traditional Kirby setup. And this wasn’t something that Sakurai had to do: he could’ve just dropped the new Dream Friends and called it a day, even though many people thought the game was incomplete. But he decided to add even more content anyways, just because.

This just leads up to my main point; we don’t deserve Sakurai. He works tirelessly, gives us everything we didn’t know we wanted, knows how to meme on the community, and can take backlash while still giving us more quality than we could hope for. Even when people call his choice in newcomers trash and flame him on social media, Sakurai works through everything and delivers more than we needed. Even when people complain about the extra content (cough cough Melee instead of Ultimate petition cough cough), he still keeps working day-in, day-out to deliver a cohesive and fun experience. So from the bottom of my heart, thank you, Mr. Sakurai. You really are one of the most legendary developers out there.