Super Smash Bros. Brawl is what I was raised on. I was around 6 or 7 when it came out, and had no idea what a “Smash Bros” was. But the first time the game clicked to me, the childlike wonder I felt playing Subspace…
It’s something that’s nigh impossible to replicate.
And yeah, even though I main one of the characters introduced in 4/”For”, I still thought of Brawl as the best game in the series even during the era of those games. It had a great story mode, introduced Assist Trophies and Final Smashes, and its roster was enormous at the time and included Solid freakin’ Snake and Sonic. I won’t lie, I was pretty trash back then (Not only did I not know about tripping, I mained pre-4 Lucario… ouch). But that wasn’t (and still isn’t) what mattered to me. What mattered was if I was having fun or not. And I was having one heck of a time. After the disappointment of 4’s Smash Tour, I really didn’t believe anything could top Brawl’s level of creativity and nuance.
And then it happened.

On that day, when the world filled with hype, our hopes came to frui-tion.
Yeah, I’d say I was pretty awestruck. Having a Smash game come out on the switch within a YEAR of its release? Pretty unheard of. And then the whole port v. new game debate happened, and I was blissfully unaware. Blissfully unaware- and hyped. So at this point, we knew almost nothing of Ultimate, not even its name. We soon learned that in the next Direct, the infamous “Nintendo but actually it’s just Smash” Direct. Learning the details of Ultimate, seeing Ridley hit the big (heh) time… it made me feel like a little boy again. Then more directs happened, and though the Grinch leak tried as it might to distract me, I was unmoving in my hype. We got King K. Rool, Simon, and even PLANT. Seriously, this stuff was quite insane. But through it all, I wondered if it would top Brawl, and if so, by what margin. And then it happened. Again.

World of Light. This trailer. This one right here. I’m almost getting emotional just thinking about it. I remember it all so clearly. After a Direct that disproved the Grinch leak and caused everyone’s hype levels to nosedive, we got this masterpiece. Although it wasn’t Subspace 2, it was… more, seemingly. That specific moment, you know which one, when Lifelight came in, that moment right there was when I realized that this was more than every other Smash game combined. Everyone was here, the newcomers were awesome, and we got us a bonafide Adventure mode. By the end of that trailer, the questions I had about the game were pet peeves compared to the ones I had about the story mode.

Now that I have the game, my thoughts about it have magnified. Nothing can ever top my experiences with Brawl, but this is definitely not far away from them. The character polish, the stage details, not to mention how clean the game feels in general. To add on to this, I haven’t even had a chance to play every mode yet due to just how much of an abundance of content there is. And World of Light, although it’s disappointing that there isn’t any platforming whatsoever, is still a darn good time to run through. Especially using the new characters, who feel like veterans already only a few minutes after you play them first (not just the echoes/Isabelle).

So how do I feel now? I feel like Sakurai has outdone himself more than we ever could have hoped or asked for. He took almost every complaint about newcomers or controls or gameplay, and turned them all into this beautiful passion project known as Ultimate. And he’s not done yet. The DLC Fighter’s Pass newcomers? We only know of one: Joker from Persona 5. And this in it of itself is a major miracle, as Persona has been a PlayStation exclusive for the longest time. So in total, this game is definitely deserving of its title, and no doubt trumps Brawl in every way but one: the nostalgia. Call it “nostalgia goggles”, call it bias, but this old fogey still likes Brawl, even if it’s not as good.